Technical Artist · Realtime Developer
Nürnberg · Germany

Matthias Ewald / interactive systems & realtime 3D

I build realtime worlds and the tools behind them.

Freelance technical artist and developer working where code, realtime graphics and interaction meet — from Unreal and Unity to VR/AR, visualization, game systems and emerging AI-assisted workflows.

Explore selected work Nürnberg · remote
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Realtime 3D

Unreal Engine, Unity, shaders, VFX, visualization and the technical work that keeps interactive scenes responsive.

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Games & XR

Gameplay, prototypes, VR/AR experiences and spatial applications designed to be explored instead of merely viewed.

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AI & tools

Current R&D around AI-assisted iteration, developer workflows and intelligent interfaces for creative technical work.

art → systems → interaction → iteration ● realtime mindset
TypeScript Unreal Engine Unity C++ C# WebGL VR / AR / MR Realtime VFX Shaders Visualization AI Tooling

Selected public work / archive + current direction

Games, XR and visualization,with code underneath.

More on GitHub

Services

Consulting, prototypesand realtime production.

  • Advise

    AI, Automation & IT Consulting

    Finding where AI and automation really save time in your team: reviewing workflows, choosing and setting up coding agents and tool pipelines, and getting the systems behind them running reliably.

    AI workflowsCoding agentsProcess automationIT setup
  • Build

    Prototype Development

    Turning a new idea into something people can try: playable game and XR prototypes, interactive demos and visualizations. AI-assisted workflows keep iteration fast, so you can learn from a working version before the big decisions.

    Game & XR prototypesInteractive demosWebGLVisualization
  • Support

    Technical Art & Realtime

    Support inside an existing Unreal Engine or Unity production, where art meets engineering: shaders, realtime VFX, lighting, performance work and tools that make the team faster.

    Shaders & VFXPerformancePipelines & toolsUnreal / Unity

About

Matthias Ewald

Portrait of Matthias Ewald
Technical Artist & Realtime Developer · Nürnberg
LinkedIn profile
NOW

Freelance Technical Artist

Since 2024: realtime development, interactive applications, visualization, VR/AR and game development, based in the Nürnberg metropolitan region.

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20—23

Co-founder & CEO · mindfine GmbH

CEO and technical artist from 2020 to 2022, then technical artist part-time until 2023. Interactive 3D visualization around virtual prototypes and AR/VR planning experiences, including the MINDflow visualization software.

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18—23

Co-founder & CEO · Shape-Shift

A Hamburg studio for VR, AR and MR, visualization, games and interactive media, with projects such as macomVIZ and William Lindley AR.

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16—19

Technical Artist · Strixlab & freelance

Technical art at Strixlab in Hamburg, then freelance. In 2017 also part-time at HAW Hamburg, building a virtual reality project for the city of Hamburg.

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14—17

Games · HAW Hamburg

Game development, programming and content integration, with tutoring activity around technical art, shaders and lighting.

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07—17

3D, visualization & production

Studies in Multimedia and Communications in Ansbach, internships as a 3D animator in Schwabach and Munich, and product visualization as a working student at Pfannenberg in Hamburg: the visual foundation underneath the engineering work.

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Background

My path runs from 3D and game development into technical art, realtime visualization and interactive software. I studied Multimedia and Communications in Ansbach and Games at HAW Hamburg. In Hamburg I co-founded two VR/AR-focused companies, Shape-Shift and mindfine, and led both as CEO. Today I work freelance from Nürnberg and do tree care as a side job. Finding the balance between nature and technology, art and science has always been a goal in my life.

My focus lies on Unreal Engine, Unity, C++, C#, TypeScript, WebGL, realtime VFX, VR/AR and visualization — a mix that describes how I like to work: close to both the image and the system producing it. I love experimenting with generative art and procedural systems. Another hobby of mine is producing electronic music, a process that is as technical as it is creative and emotional.

Working principle

Build something people can experience early — then let the prototype expose what the plan was missing.
That has been a recurring thread from games and VR to visualization: turn abstract ideas into something interactive enough to test, discuss and improve.

Open channel

Have an interactive problem worth prototyping?

info@matthiasewald.com

Available for AI and automation consulting, prototype development and technical art.

© 2026 Matthias Ewald. Built with Jekyll + Tailwind + Vite.

Nürnberg · realtime systems