Games · AI · Browser game / personal project
Space Pirates
A 90-second shooting gallery in the browser: goofy pirate birds fly across a scrolling alien desert at three depths, and the farther a bird, the more it is worth. It follows the rules of the 1999 classic Moorhuhnjagd, with every name, picture, sound and joke original.
- Role
- Author, developer & owner
- Status
- Playable prototype
- Workflow
- AI-assisted, agent-driven
What makes a round
- Targets with personality: armoured birds that take two hits, jetpack birds that explode as they fall, a rare golden bird announced by a radio squawk, a salvage rotor dropping loot canisters, a hidden treasure chest and a critter peeking from its burrow
- Eight shots per magazine: right click or R reloads at any time, with no penalty
- Things you should not shoot: tourist saucers, the mail blimp and the signpost cost points
- Combos: every hit in a row raises the multiplier up to x4, with a close-call dodge when a shot only just misses
- The supply crate parachutes in once a round; burst it open for ten seconds of a spraying pump shotgun
- Ranks from D to SSS, a score count-up with drum roll and feats, and local and online best-score boards
Everywhere it can run
- Desktop with mouse and keyboard, pausing when you switch tabs
- Phones and tablets with touch controls: tap to shoot, hold an edge to look around, tap the ammo row to reload
- Installable app that works offline
- Windows program, a portable build made with Tauri around the web version, with no browser to ship
- One shared 16:9 play field on every device, so scores compare fairly
Under the hood
The sound is synthesised. Sprites come from packed, content-hashed texture atlases sized to the largest scale the game ever draws them at. The online top-ten board runs on a small PHP program on the same webspace, with no database.
Every rule works end to end; the scenery and effects are still being finished.